Artificial Intelligence
- Syllabus (.pdf)
- Calendar (.pdf)
- Artificial Intelligence: A Modern Approach--home page
- Assignment #1
- Assignment #2
-
Information Inspiration -- by Luciano Floridi

- Edge detection via multi-flash Imaging -- courtesy of Ben.
- The Alan Turing Home Page
- Java Applets for Neural Networks and Artificial Life--from the ALife site.
- Examples
Core Wars
- Simple Warriors
- Submitted
- Installing a Redcode simulator
-
A.K.
Dewdney's original Core Wars article in Scientific
American
- A Core War Beastiary--follow up article
- The Beginners Guide to Redcode--Ilmari Karonen
- Steven Morell's Corewar Book--Ch. 1 and Ch. 2
- SourceForge Corewars Site
- KOTH Site
- corewar.info
- Core Wars Genetics: The Evolution of Predation--the original article by John Perry
- Evolved Core-Warriors Or...If you can't make them, grow them.
- Yace 0.03--by Martin Ankerl
- RedRace--an evolver by Dave Hillis
Chess
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Neural Networks
- JavaNNS--simulator for Windows, OS X, Linux
- SNNS--parent of JavaNNS
- Simbrain--another Java neural network simulator
- SigmaPi--an X11 neural network simulator
- Temporal Difference Learning and TD-Gammon--classic article by Gerald Tesauro
- DemoGNG--Competitive learning applet
- NEuroNet
- Reinforcement Learning Tutorial (.pdf)
- NeuroChess--neural network evaluation function--also links to Sal and Morph
- Four Cool Ways to Use Neural Networks in Games
Evolution & Genetic Algorithms
- breve--nice!
- Avida and Physis are environments for exploring genetic programming
- Their prototype was an environment called Tierra (There is a Mac version called MacTierra.)
- The Hitch-Hikers Guide to Evolutionary Computation
- Introduction to Genetic Algorithms
- Navy Genetic Algorithms Archive
- ALife--artificial life site, formerly at Santa Fe Institute
- Zooland--many simulations for download
Updated August 22, 2004
